

You Can decide how to view Lies of Astaroth. This, combined with the repetitive attack sounds does not miss anything if you unplug the whole sound. The background music, which sounds constantly, it starts nice but if you stay for a while in the same screen is just quickly becoming bland. Each one of the letters is well-designed and, together, they form a good set, with the different types of card, combining well. Without the need of spectacular animations, the art focuses on 2D design of the cards.

There is little else impressive in the presentation of Lies of Astaroth's. This Is a system that is satisfactory, especially when you get a deck that's powerful, but you can never remove the impression that you could go better if you buy more cards. Later, that same role and space can be covered better with Saint Hindin, of a higher cost. It is a high cost to their low attack power and health statistics however, their ability to heal the most damaged of your team can be enormously beneficial. Select a Fairy Florida, for example, occupies one of the spaces available and costs three points. With a number of spaces for letters and resource points available, a good selection can influence the results. Thanks to the touch interface, it is simple, just tap a few times to add or remove cards. The focus of the game happens to be on accumulate, and to select the best cards and spells to your deck. Press and the rest of the fight will unfold without you having to do anything more. Instead of forcing you to pay attention on where to put each character in the field (which is a possible option), it includes an automatic button to do this. Lies of Astaroth is clearly conscious of its simplicity. This, combined with the fact that your cards and skills are activated automatically, made to feel unnecessary in my contribution in the battles. At that time, it attacks the other player, causing him damage if it is not protection or reducing the power of the defenses. As always you have a letter in hand, there is never a reason not to play it and, in doing so, always adheres to the space available. , draw cards from the deck one at a time. While this is going to sound familiar to fans of this genre, the form of combat is certainly more surprising, since it automates both the action that it is almost redundant.

Having more cards allows you to create hands that complement each other, using the characteristics of each one in your favor. The ability of summon creatures as if by magic for the battle, each card has its own powers and abilities to play. Although it may seem attractive a priori, in this case the constant confiscations and interruptions only manage to frustrate and confound your progress to the time to fight for the world.Īs in collectible card games, the premise of Lies of Astaroth's face wolves, pirates, and monsters with a few cards that will help you to defend yourself seems crazy. That Said, Lies of Astaroth account with a type of script only present in the anime. This Is a classic story that wastes no time in delaying the action and teaches you to start the various game systems. You'll play become a mercenary, trained, but with little luck, whose fortune is altered with the sending of God of prophecy ( The God of Prophesy). The history of Lies of Astaroth is simple.

Unfortunately, even if it delivers a healthy dose of style, simplifying to the extreme the mechanics of collections of letters. Lies of Astaroth takes the popular formula of battles, letters and it adds to the charm of the anime.
